Contents: Preface; Introduction, Karen Collins; Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville Kärjä. Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher; Indeterminate adaptive digital audio for games on mobiles, Agnès Guerraz and Jacques Lemordant. Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for video games, Jesper Kaae; Realising groundbreaking adaptive music, Tim van Geelen; The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber. Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett; An introduction to granular synthesis in video games, Leonard J. Paul. Part 5 Audio and Audience: Chip music: low-tech data music sharing, Anders Carlsson; Left in the dark: playing computer games with the sound turned off, Kristine Jørgensen; Music theory in music games, Peter Schultz; Selected annotated bibliography, Erica Kudisch; Bibliography; Index.